

ItemMenu menu = new ItemMenu("Shop", Size. Make your own, customized Minecraft commands. It will fix itself once the 5.6. I'm saying this, because until the plugin get's approved on bukkitdev, the updater will says you that there is a new version (5.6.5). It opens up the inventory and has all the items there yet when it comes to clicking the item, it does nothing It should stop them from doing it. You can create menus that show specific items to different players. Create an ItemMenu instance - you only need one of these. Info: I've decided to upload the file directly here on ( approvation times takes everytime longer and longer). The all in one GUI menu plugin DeluxeMenus is the all in one inventory GUI menu plugin You can create GUI menus that open with custom commands that will show stats or perform actions specific to the player who opened it. MenuListener.getInstance().register(plugin) If you're using Maven to manage project dependencies, simply include the following in your pom.xml: īasic Usage: // Important - Register the MenuListener on enable or before players are able to open them Display the next available tier of different classes and perksīecause the items in these menus behave differently depending on the player and certain data or conditions, they would not be possible with a traditional plugin such as and would be impractical to create with a simpler utility such as For Developers.Returns the ItemStack currently on your cursor, can be empty. Display the decrease points item as red wool if the player has actually increased the attribute Opens an inventory window to the specified inventory view.Also, the menu name should be unique, since the listener uses it to determine if the menu option clicked applies to the menu it is listening for. This allow's you to use custom textured items from plugin like (ItemsAdder) into your IconMenu.
• Display the increase points item as green wool if the player has enough attribute points to increase the attribute Then, you can open the menu for any player: Code: menu.open (player) When setting up the menu, remember that the menu size must be a multiple of 9. IconMenu's items can now use the CustomModelData value. public final HashMapIf you remove this line, and keep the pm.registerEvents (new IconMenu (.), this) part in your onEnable () method, the plugin should load and be enabled successfully. Increase and decrease the points to add by clicking the wool above/below the attribute items The IllegalPluginAccessException is being thrown because of the last line in the IconMenu constructor: plugin.getServer ().getPluginManager ().registerEvents (this, plugin).Displays the player's current attribute amounts on the attribute items.An object-oriented approach to handling Inventory Menus/GUIs in Bukkit.ĪmpMenus is intended for advanced use cases such as the following examples:
